When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...
HXSL (HexaEngine Shading Language) is a modern shading language designed as a more flexible, readable, and user-friendly alternative to HLSL (High-Level Shading Language). Built with features like ...
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